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Caves Of Qud For Mac

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You can help Caves of Qud Wiki by expanding it. Caves of Qud is a science fantasy RPG and roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. It was released to Steam Early Access in July 2015. The full release is currently expected for Q4 2020. Download Caves of Qud v2 0 201 54 Beta 43061 Linux-GOG for Free - Download Movies, TV Shows, Series, Ebooks, Games, Music, Tutorial, Software, and get subtitle.

  1. Caves Of Qud For Android
  2. Caves Of Qud For Macbook Pro

A downloadable game for Windows, macOS, and Linux

  1. Caves of Qud 2.0.201.48 Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel.
  2. Qud is a land of many different liquids. Some are relatively benign, others are necessary for your survival, while others still are extremely volatile and dangerous. Liquids have a variety of uses in Qud: they can be used as cooking ingredients, as possible medicinal components, or (in some cases) as fuel for energy cells.

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.

You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. Project zomboid for mac. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, 'Live and drink, friend.'

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.

  • Assemble your character from over 70 mutations and defects, 24 castes and kits, and dozens of cybernetic implants—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians. A novel's worth of handwritten lore is knit into a procedurally-generated history that's different every game.
  • DieCaves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

Words about Caves of Qud

'There's a sense of magnificent history to dredge from its depths.' -Chris Priestman, Kill Screen

'Caves of Qud is one of the best roguelikes in years, packed with evocative prose and featuring a captivating world of arcane secrets to explore.' -Heather Alexandra, Kotaku

'Narratively, this is one of the most compelling game stories that I've seen in a long time.' -Charlie Hall, Polygon

'Caves of Qud has a particular kind of New Wave science fiction imagination that just can't be beat.' -Cameron Kunzelman, Paste Magazine

Soundtrack

The soundtrack can be purchased here: https://freeholdgames.itch.io/caves-of-qud-soundtrack

Updated 2 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
AuthorFreehold Games
GenreRole Playing
TagsFantasy, Roguelike, Sci-fi
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen
AccessibilityConfigurable controls, High-contrast
LinksSteam, Homepage, Twitter

Purchase

Watchdogs for mac. In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

Version 2.0.201.56
Version 2.0.202.14
Version 2.0.202.14
Version 2.0.202.14
Version 2.0.201.56
Version 2.0.201.56

Development log

  • Feature Friday - December 4, 2020
    9 days ago
  • Feature Friday - November 20, 2020
    23 days ago
  • Feature Friday - November 7, 2020
    37 days ago
  • Feature Friday - October 16, 2020
    58 days ago

Community

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Factsheet

Developer:
Freehold Games, LLC
Based in South Bend, IN and Berkeley, CA

Founding date:
March 1, 2013

Website:
freeholdgames.com

Press / Business Contact:
questions@freeholdgames.com

Social:
Jason Grinblat (@ptychomancer)
Brian Bucklew (@unormal)
Jaana Heiska (@JaanaHeiska)
Twitter
Facebook
Tumblr

Releases:
Caves Of Qud
Mad Ball
Sproggiwood

Address:
69080 Sycamore Road
Walkerton, IN 46574

Phone:
(574) 656-9031

Description

Freehold Games is a tiny indie studio founded by Brian Bucklew and Jason Grinblat. We make games built on two design pillars: 1) Bizarre, baroque, original settings. We share an eclectic love for the natural and humanistic worlds and it compels us to sculpt immersive settings out of their varied clays. 2) Generativity. Emergence is fascinating to us; we love to be surprised by what we make. So we build complex systems then let players collide them, and together we observe the results.

History

Caves of Qud

Caves of Qud is a project of epic proportions that began in 2007 and launched on Steam Early Access in 2015. We wanted to weave a rich, exotic, and well-researched culture around deeply simulated physical and political systems. The result is an open-world roguelike where the gameplay is unpredictable, the plants are sentient, and the development is ongoing.

Mad Ball

Mad Ball was developed in 30 days for the 2012 Something Awful GameDev Challenge. Brian Bucklew produced and programmed, Jason Grinblat designed and wrote, Jaana Heiska made art, and Melanie Ehrlich and Lucas Nguyen voice acted. It won both the Judges' Choice and Players' Choice awards.

Sproggiwood

After collaborating on Mad Ball, Brian Bucklew, Jason Grinblat, and Jaana Heiska teamed up again in 2012 to work on a story-driven roguelike adventure set in a world inspired by Finnish mythology. Sproggiwood was released for PC, Mac, and Linux in October 2014 and iOS and Android in May 2015.

Projects

Videos

Caves of Qud (Early Access)YouTube

SproggiwoodYouTube

Images

There are far more images available for Freehold Games, LLC, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Logo & Icon

Awards & Recognition

Selected Articles

  • 'There's a sense of magnificent history to dredge from its depths.'
    - Chris Priestman, Kill Screen
  • 'Caves of Qud has a particular kind of New Wave science fiction imagination that just can't be beat.'
    - Cameron Kunzelman, Paste Magazine
  • 'Narratively, this is one of the most compelling game stories that I've seen in a long time.'
    - Charlie Hall, Polygon
  • 'It gets to the heart of one of the big strengths of the genre, the feeling of having to MacGyver an immediate solution from whatever you've got at hand. It's a rare title that can satisfy players of varying skill levels, but I think Sproggiwood fits the bill nicely.'
    - Shaun Musgrave, Touch Arcade
  • 'Sproggiwood is a bright, gorgeous looking game, and it handles brilliantly on mobile. It's never fiddly, and the twists it adds to the roguelike formula means it offers up a deep, engaging experience that fits in your pocket.'
    - Harry Slater, Pocket Gamer

Team & Repeating Collaborators

Brian Bucklew
Gameplay and Engine Programmer, Producer, Designer

Caves Of Qud For Android

Jason Grinblat
Designer, Writer, Gameplay Programmer, Producer

Caves Of Qud For Macbook Pro

Jaana Heiska
Artist

Contact

Inquiries
questions@freeholdgames.com

Twitter
twitter.com/freeholdgames

Brian's Twitter
twitter.com/unormal

Jason's Twitter
twitter.com/ptychomancer

Facebook
facebook.com/freeholdgames

Web
freeholdgames.com

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks





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